<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Open Source Particle System for Actionscript 3 Development</title>
	<atom:link href="/open-source-particle-system-for-actionscript-3-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://greepit.com/open-source-particle-system-for-actionscript-3-development/</link>
	<description>Web Design and Development Resources</description>
	<lastBuildDate>Thu, 05 Mar 2015 01:59:27 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=4.0</generator>
	<item>
		<title>By: Open Source Particle System for Actionscript 3 Development &#124; Adobe Tutorials</title>
		<link>http://greepit.com/open-source-particle-system-for-actionscript-3-development/#comment-2104</link>
		<dc:creator><![CDATA[Open Source Particle System for Actionscript 3 Development &#124; Adobe Tutorials]]></dc:creator>
		<pubDate>Sat, 01 Aug 2009 23:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://greepit.com/?p=2495#comment-2104</guid>
		<description><![CDATA[[...] The Open Source Particle System for Actionscript 3 Development, P ulse-Particle System , allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an object orientated API that gives full control over the system, or through a simplified object syntax. Particle System Features Configurable rule based particle behavior Easily extensible Both a full featured object orientated syntax, and a simplified q Continued here: Open Source Particle System for Actionscript 3 Development [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Open Source Particle System for Actionscript 3 Development, P ulse-Particle System , allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an object orientated API that gives full control over the system, or through a simplified object syntax. Particle System Features Configurable rule based particle behavior Easily extensible Both a full featured object orientated syntax, and a simplified q Continued here: Open Source Particle System for Actionscript 3 Development [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Video &#124; Enjolt.com &#124; Innovate for Success</title>
		<link>http://greepit.com/open-source-particle-system-for-actionscript-3-development/#comment-2103</link>
		<dc:creator><![CDATA[Video &#124; Enjolt.com &#124; Innovate for Success]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 23:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://greepit.com/?p=2495#comment-2103</guid>
		<description><![CDATA[[...]  [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
