First thing first – if you have not played with HTML 5 Canvas yet, do it now. The canvas
element in HTML 5 allows you to render dynamic content (2D shapes, graphs, animations, games etc.) in almost all browsers with the least bit of code. If you want to dig deeper, you can use Javascript to get access to full drawing functions.
To get started, check out oCanvas, which is a JavaScript library for rendering canvas drawings easily and seamlessly in all modern browsers. oCanvas allows you to work with objects instead of manipulating at pixel level to draw objects.
With oCanvas, you can create objects, change properties of these objects and add events to them — and everything just works because oCanvas handles the background stuff for you. oCanvas supports charts, animations, 2D objects, and shapes in a drag-and-drop environment.
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